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  • 07 | July | 2015 | trechriron.me
    s some pics I will post more and some reviews once I crack them open use and play them Fixed game name and typo July 2015 M T W T F S S Jun Aug 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Tags 1776 Censorship DriveThruRPG

    Original URL path: http://trechriron.me/2015/07/07/ (2016-02-10)
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  • 11 | July | 2015 | trechriron.me
    Seattle GURPS Meetup http ow ly Pt87G July 2015 M T W T F S S Jun Aug 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Tags 1776 Censorship DriveThruRPG Free Speech GURPS GURPS 4th Edition Independence Liberty Monopoly OBS One Book Shelf OSR Outrage Brigade Publishing

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  • 17 | July | 2015 | trechriron.me
    any occasion AND stock it with the art WE want The books work and look like RPG books should It s about the game not the pretty pictures or Gygaxian prose in contrast to my personal writing style GURPS is really best at realistic gritty stuff FALSE It s good at that yes but it handles cinematic action and lighter approaches just fine Look at the above worked examples Action and Monster Hunters shows you how to simplify ranges assessing difficulty and penalties and what rules to generally ignore to fit those genres One of the PDF Power Ups options even covers ideas for spending points of various kinds for improving success scene editing avoiding injury or death and other modern system conceits There are now three solid worked examples of how to tune GURPS for specific settings Action Dungeon Fantasy Monster Hunters These examples are all over the top cinematic lighter rules settings GURPS doesn t have the Bestiary they promised FALSE Sure there s not one Bestiary that rules them all but there are PDFs You can pick and choose what creatures you want or want to skip The aforementioned worked settings Two of those have examples AND supplemental Bestiaries There s a series called Creatures of the Night Some nice fellow out there converted the 3rd edition Fantasy Folk Fantasy Bestiary and Aliens to 4th edition for the Character Assistant program Fans are building monsters all over the place like on the GURPS Repository What GURPS Needs Fans that talk about how they are USING GURPS for their games not pixel bitching about rules fixes and what s wrong The Fans of GURPS do more damage to the brand than anything the actual game ever did to itself There are more threads in the forums about how to fix ST or why supers sucks in GURPS and Magic is broken and this or that is priced incorrectly yada yada yada YAWN You can use GURPS to run the setting you want You can use the rules as written to tune or customize the game to your needs In fact it does so SUPERBLY I am constantly flabbergasted by posts by GURPS fans about GURPS I m a rules medium run of the mill RPG enthusiast who also happens to be a GURPS fan I don t care about EVERY rule or what s realistic I just want a game that is consistent thoughtfully designed and can be customized to the particular setting I want to run I would like to believe that I m common In other words most people just want to play most GMs want to setup and run a fun game They don t care about the same detail or issues that the UBERGROGS of GURPSdom do GURPS needs more common system medium fans that talk about how I use GURPS and How GURPS fixed my game and How GURPS made my Saturdays awesome again and GURPS made my Starship Troopers RPG dream come

    Original URL path: http://trechriron.me/2015/07/17/ (2016-02-10)
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  • 19 | July | 2015 | trechriron.me
    2015 M T W T F S S Jun Aug 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Tags 1776 Censorship DriveThruRPG Free Speech GURPS GURPS 4th Edition Independence Liberty Monopoly OBS One Book Shelf OSR Outrage Brigade Publishing Pursuit of Happiness Rant Response Roleplaying Games RPG

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  • 29 | July | 2015 | trechriron.me
    Zombie Apocalypse begins Then you are forced to flee the Thomas Jefferson High School safety zone as it s overrun by the infected You and a handful of survivors followed each other to a house a few blocks from the school and barricaded yourselves in After a long terror filled night you have a moment to meet each other gather supplies and determine your next move A Zombie Survival Horror scenario for 6 8 players Using GURPS the Generic Universal Role Playing System Pre generated survivors will be provided Previous GURPS or RPG experience NOT required We will learn the basics as we play Do you have what it takes to survive These Last Days More Info http www dragonflight org https these last days obsidianportal com GURPS GURPS 4th Edition RPG Tabletop July 2015 M T W T F S S Jun Aug 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Tags 1776 Censorship DriveThruRPG Free Speech GURPS GURPS 4th Edition Independence Liberty Monopoly OBS One Book Shelf OSR Outrage Brigade Publishing Pursuit of Happiness Rant

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  • The Future of GURPS – A Response | trechriron.me
    GURPS Reddit It needs fans running games at local cons It needs fans running games at local game stores It needs more Obsidian Portal sites It needs to Proselytize like BK sells Chicken Fries OK perhaps I m getting too excited Finally Most importantly WE the fans need to work with GURPS like it s a ROLEPLAYING GAME A real dyed in the wool RPG that you play At a table With people And dice We need to stop debating why ST is broken and instead write a blog post about how I did Superman with GURPS and lived to enjoy it We need to stop hammering people over the head with our toolkit and instead show them the awesome stuff we PLAYED with it Show me yours I ll show you mine The Industry has changed Kickstarter and boutique are in Mass production is out SJGames WILL get there I really hope SJGames gets into print on demand I really hope they figure out a way to manage your PDF library so you can combine series and then print them as books Hell they jumped into digital publishing before it was cool oh SJGames you hipster it only makes sense they get in on the latest revolutions However my duty to the game I love really has nothing to do with any of that My duty is to talk it up play the hell out of it and share the love I hope they keep producing the amazing supplements and ideas and options because GURPS really is one of a kind I imagine they will We have a lead developer assistant developer and a cadre of repeat freelancers Steve Jackson still loves GURPS like we do The more we play the more people join us the more GURPS that sells the more GURPS that gets made I m really tired of hearing about what Steve Jackson needs to do to fix repair help increase The GURPS team is pumping out hundreds of pages of GURPS every year WE need to be more supportive WE need to get the word out play the game and talk it up WE need to educate our fellows about the TRUE state of GURPS GURPS is alive and well GURPS continues to be well supported Now get off my lawn and go play some GURPS Sincerely With nerdly love Share this Click to share on Twitter Opens in new window Click to share on Facebook Opens in new window Click to share on Google Opens in new window Related GURPS GURPS 4th Edition Rant Response RPG Tabletop Post navigation Previous Post Gearing up to run a bi weekly Sun GURPS Next Post Kickstarter for Stars Without Number 11 thoughts on The Future of GURPS A Response Iron Llama says July 18 2015 at 12 34 am Some thoughts on various statements above some of which you re contesting others you re making We do NOT need a new edition of GURPS nor do we need it to be spun off into a new company I ll go farther the rules do not matter That s not to say that the quality of the rules is completely irrelevant but 4e is a really good rule set Could it be improved Sure But does anyone really think that there are lots and lots of gamers just raring to buy GURPS if only they d come up with decent wealth rules and a better treatment of automatic weapons No the product is good and the need for 5e is a chimera made from the personal bugbears of a hundred grognards 1 What GURPS needs if indeed it does need anything and I m not convinced that it does it is in fact a profitable game line which supports three FTEs which isn t bad for an RPG which isn t D D is stronger marketing but I m skeptical of the ability of a marketing strategy to push on the market a game it s not interested in and it s also the kind of thing which takes money which GURPS itself isn t generating and an army of fan enthusiasts won t provide RPGs being a social activity it ultimately needs social support Which is pretty much what your whole post is about GURPS is not accessible by the common gamer Here I have modest sympathy for the position I ve known too many people scared off by GURPS s apparently complexity not to Something like the oft mentioned never written GURPS Medium something like Lite with enough genre rules to make a playable game without too much work for the GM would be I think a reasonable way of filling that gap But yeah RPGs are spread by socialization more than by the books themselves Are we really becoming THAT lazy and antisocial that we want some magic pamphlet that converts looky loos on first touch Well I am but I m old and grumpy GURPS doesn t have the Bestiary they promised No it doesn t Life is hard But is a one volume bestiary really necessary or even desirable Want domestic animals like horses and sheep Basic and LTC3 Somewhat dangerous but tolerably realistic wild animals Basic again for big cats bears and wolves Beyond some generics like that bestiaries should be genre or campaign specific For example it s taken them a bit but there are two books of dungeon crawl monsters plus more scattered through a few other works Monsters calibrated to stand up to modern weapons fire rather than swords Monster Hunters All of those were in a single bestiary I d ignore most of the book in any given campaign I really hope SJGames gets into print on demand Let me suggest they don t need to If you want POD versions of our GURPS books you can already go to Lulu or wherever and have them run off a copy Totally legal and permitted 1 Block that metaphor Reply Jake says July 18 2015 at 5 00 pm Here here that s an excellent post I agree completely Reply trechriron says July 19 2015 at 5 26 am Thanks Reply trechriron says July 19 2015 at 5 28 am Thanks for your comment Thoughtful stuff Reply Jeff Lees says July 19 2015 at 8 42 pm I must say that the thoughts I advanced in my post has been critically misunderstood and that clarification is in order And I also must say that I strongly disagree with your prescription for GURPS success Regarding Steve Jackson Games support for GURPS I think any reasonable definition of active support would preclude GURPS current state In four years GURPS has released only a single physical book GURPS Zombies That hardly constitutes support The slow drip of PDF only releases touching of increasingly obscure topics is also a sad definition of support especially considering the price tag of these PDFs Wizards of the Coast for example is releasing free D D 5th Edition content of the magnitude that Steve Jackson Games feels it can charge 5 10 Those PDFs are only targeted towards the dwindling numbers of GURPS players and the pathetic sales numbers of those PDFs bares that out GURPS Pyramid costs 70 for a year s subscription for a lot of content that most GMs won t find useful whereas the new Dragon Magazine is free By all industry standards GURPS support is mere pittance a slow march towards the system s death The most recent sales numbers from Steve Jackson Games which are from 2013 shows that the base book for GURPS raised less money than a small Barnes and Noble exclusive Munchkin expansion pack That s sad And the sales reports from 2011 describes the sales of hardcover GURPS books as very disappointing Regarding GURPS accessibility I made no claims or references to GURPS needing to lower itself to casual gamers I explicitly said that even experienced role players find it impenetrable not because the rules are too complex but because the books are terribly laid out If an experienced role player roaming a gaming store stumbled upon the base GURPS books they wouldn t be able to pick up those books skim them for five minutes and get the gist of the game The books are so awfully set up that I refuse to let new players even those who are experienced role players look at the books Why Because I once did just that and those experienced role players after trying to decipher the rules got up and left out of frustration I have literally lost potential players because the GURPS books are impenetrable And these were players with 20 years of RPG experience playing D D Shadowrun and World of Darkness GURPS doesn t make itself accessible and for that reason it doesn t sell well There s a lot more you wrote that needs critical appraisal but for the sake of conciseness I ll end with this final thought Even if you were to ignore everything I ve said about GURPS supposed rules changes and changes to the book formats no amount of old fashioned marketing is going to raise GURPS from its grave GURPS is almost 12 years old has an unfriendly reputation and has produced almost nothing that s been shipped to store shelves in half a decade Last year I attempted to run four RPG sessions at a convention in New Jersey Two sessions were GURPS and two were a new indie RPG called Spark The Spark games filled up immediately and I didn t get a single player for either GURPS game People don t want to play GURPS The reality is that there are lots of fun new innovated RPGs coming out that are much more interesting and much better supported than GURPS What s this marketing campaign going to say Come play GURPS It s a lot of fun yea it hasn t been updated in 12 years and we haven t published anything for it in 4 years and yea it has a well deserved reputation for being overly complicated and yea you can t find it anymore on store shelves because no one s buying it and yea all the rules and supplements you ll need to play your particular setting are scattered among a dozen or so expensive PDFs but we promise it ll be worth it If GURPS wants to make money it needs to produce something that will sit on a store shelf and something that people will want to buy And the reason GURPS no longer sits on store shelve is just that people don t want to buy it If people don t want to buy your produce it s time to make something new Reply Jeff Lees says July 20 2015 at 6 39 pm I think what really makes me sad is that Steve Jackson Games is on its way to being a company that doesn t make role playing games They don t make money off of GURPS they re not trying to make money with GURPS and unless they do something new GURPS will be a dead system in 3 5 years played only by people like us We all have good ideas as to what GURPS should be or how it could improve itself etc but those ideas mean nothing if SJGs lets GURPS die and at the moment that seems like their plan or the inevitable outcome of their lack of a plan and that makes me sad Reply trechriron says July 21 2015 at 5 06 pm Jeff I appreciate the dialog You re idea of how an RPG business should be ran is somewhat dated The 20th century model of publishing is nearly obsolete Printing and shipping costs alone have changed that dramatically not including the competition for fewer customer dollars a shrinking physical retail presence and the nature of how people spend free time All these make RPGs a harder market than other games offered in the same category SJG lead the market in electronic sales Selling through W23 allows them larger profit margins Selling on OBS means you lose a cut to OBS For SJG they have the resources to have their own online store and don t need someone else s infrastructure PDF pricing is based on paying people to write them This effort has to be worthwhile otherwise we won t be enticing writers to participate The pricing is very reasonable considering Why do you look at these PDFs as such a negative Do you not realize that buying these supplements is supporting the game That the very success of GURPS is based on what we buy GURPS Fans need to change expectations and turn the script around We are not a shrinking market of die hards languishing in the throws of Munchkin We are a group of enthusiasts who have a company 3 full time employees and a herd of freelancers who are literally CATERING to our niche within a niche They do this for us Jeff We don t want a run of the mill game system that runs like a video game at the table We don t want to spend 60 00 for a hardcover filled with fluffy pictures and 20 pages of rules that leave you scratching your head at the table We don t want to be pigeon holed into the roles and plots and structures offered by those other games We want freedom to play the characters we designed in a world we designed with a game that can emulate what people say they do at the table We want the ability to tune our game to our needs without breaking the game while we do it GURPS gives us this What you re saying is essentially GURPS is not the right fit for me It s too expensive too niche and too much effort I want something easier more popular that requires less investment Awesome This hobby is full of different games There are games out there for everybody Your requirements for a game don t match what GURPS is currently offering But all this rhetoric about dead and rising from the grave and no support and otherwise is disingenuous You re pissed because you like GURPS as a concept but the game doesn t cater to your current needs desires or expectations I don t believe we have a GURPS problem or a SJGames problem What we have is an attitude problem Fans need to stop pissing all over the good people making OUR game for US We are a posse of geeks who don t always understand the impact of our words and behavior It s an occupational hazard of being a nerd Buy GURPS products play GURPS run GURPS support GURPS The rest will follow Take the great engine that GURPS is build your perfect game and go run it Believe me I know I ve had my issues with GURPS my false starts my complaints But frankly nothing replaces a little elbow grease and a desire to just play it The good ol days of monthly hard covers gaming stores full of RPGers and surplus amounts of free time are behind us This is our present The future of GURPS is in our hands What are we going to do with it Reply Jeff Lees says July 21 2015 at 6 26 pm Trechriron Arguing on the internet is my specialty I think you are misinterpreting what I am trying to say and my motives for wanting GURPS to change First you are correct that PDFs are the direction the industry is going although all successful RPGs these days still ship and sell plenty of hard soft cover books I agree with Ladage s point regarding GURPS being a premium content brand but not a premium production brand Books don t need to be colored and hard covered they can and should be be grey scale and soft color Warehouse 23 is successful as a distribution platform not because it s a content creation platform Steve Jackson s sales figures bare this out the vast majority of the money SJGs makes comes from physical distribution a la Munchkin which I am a fan of I m not trying to bash it I m sure GURPS PDF sales make some profits but clearly it s very little A digital distribution network like Warehouse 23 doesn t do you much good when you re not producing new digital content The vast majority of PDFs created by SJGs over the past 5 years have actually been digital releases of old 3rd editions GURPS books And again the few new GURPS titles they do releases are curt and highly specific not at all designed to attract new players I have no problem with SJG selling GURPS PDFs I have a problem with the content of those PDFs and what it illuminates about SJGs plans for GURPS Similarly I have never said that I personally don t like GURPS or want to stop running it All of my writings are motivated by the desire to see the GURPS brand revived not to see my personal GURPS games benefited from small rules changes I m approaching this question from an industry standpoint and from that standpoint GURPS is dead GURPS will never be dead to me nor will I be abandoning the system anytime soon but in terms of revenue made and content produced GURPS is dead No amount elbow grease or attitude changes among fans will suddenly makes GURPS profitable again I ve done everything I can as a fanboy to promulgate GURPS and it s mostly failed I ve attempted to run GURPS games at conventions and I never get interested players In 2011 I actually contacted SJGs Men in Black when I moved to Chicago asking how I could help

    Original URL path: http://trechriron.me/2015/07/17/the-future-of-gurps-a-response/?replytocom=5 (2016-02-10)
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  • The Future of GURPS – A Response | trechriron.me
    a GURPS Reddit It needs fans running games at local cons It needs fans running games at local game stores It needs more Obsidian Portal sites It needs to Proselytize like BK sells Chicken Fries OK perhaps I m getting too excited Finally Most importantly WE the fans need to work with GURPS like it s a ROLEPLAYING GAME A real dyed in the wool RPG that you play At a table With people And dice We need to stop debating why ST is broken and instead write a blog post about how I did Superman with GURPS and lived to enjoy it We need to stop hammering people over the head with our toolkit and instead show them the awesome stuff we PLAYED with it Show me yours I ll show you mine The Industry has changed Kickstarter and boutique are in Mass production is out SJGames WILL get there I really hope SJGames gets into print on demand I really hope they figure out a way to manage your PDF library so you can combine series and then print them as books Hell they jumped into digital publishing before it was cool oh SJGames you hipster it only makes sense they get in on the latest revolutions However my duty to the game I love really has nothing to do with any of that My duty is to talk it up play the hell out of it and share the love I hope they keep producing the amazing supplements and ideas and options because GURPS really is one of a kind I imagine they will We have a lead developer assistant developer and a cadre of repeat freelancers Steve Jackson still loves GURPS like we do The more we play the more people join us the more GURPS that sells the more GURPS that gets made I m really tired of hearing about what Steve Jackson needs to do to fix repair help increase The GURPS team is pumping out hundreds of pages of GURPS every year WE need to be more supportive WE need to get the word out play the game and talk it up WE need to educate our fellows about the TRUE state of GURPS GURPS is alive and well GURPS continues to be well supported Now get off my lawn and go play some GURPS Sincerely With nerdly love Share this Click to share on Twitter Opens in new window Click to share on Facebook Opens in new window Click to share on Google Opens in new window Related GURPS GURPS 4th Edition Rant Response RPG Tabletop Post navigation Previous Post Gearing up to run a bi weekly Sun GURPS Next Post Kickstarter for Stars Without Number 11 thoughts on The Future of GURPS A Response Iron Llama says July 18 2015 at 12 34 am Some thoughts on various statements above some of which you re contesting others you re making We do NOT need a new edition of GURPS nor do we need it to be spun off into a new company I ll go farther the rules do not matter That s not to say that the quality of the rules is completely irrelevant but 4e is a really good rule set Could it be improved Sure But does anyone really think that there are lots and lots of gamers just raring to buy GURPS if only they d come up with decent wealth rules and a better treatment of automatic weapons No the product is good and the need for 5e is a chimera made from the personal bugbears of a hundred grognards 1 What GURPS needs if indeed it does need anything and I m not convinced that it does it is in fact a profitable game line which supports three FTEs which isn t bad for an RPG which isn t D D is stronger marketing but I m skeptical of the ability of a marketing strategy to push on the market a game it s not interested in and it s also the kind of thing which takes money which GURPS itself isn t generating and an army of fan enthusiasts won t provide RPGs being a social activity it ultimately needs social support Which is pretty much what your whole post is about GURPS is not accessible by the common gamer Here I have modest sympathy for the position I ve known too many people scared off by GURPS s apparently complexity not to Something like the oft mentioned never written GURPS Medium something like Lite with enough genre rules to make a playable game without too much work for the GM would be I think a reasonable way of filling that gap But yeah RPGs are spread by socialization more than by the books themselves Are we really becoming THAT lazy and antisocial that we want some magic pamphlet that converts looky loos on first touch Well I am but I m old and grumpy GURPS doesn t have the Bestiary they promised No it doesn t Life is hard But is a one volume bestiary really necessary or even desirable Want domestic animals like horses and sheep Basic and LTC3 Somewhat dangerous but tolerably realistic wild animals Basic again for big cats bears and wolves Beyond some generics like that bestiaries should be genre or campaign specific For example it s taken them a bit but there are two books of dungeon crawl monsters plus more scattered through a few other works Monsters calibrated to stand up to modern weapons fire rather than swords Monster Hunters All of those were in a single bestiary I d ignore most of the book in any given campaign I really hope SJGames gets into print on demand Let me suggest they don t need to If you want POD versions of our GURPS books you can already go to Lulu or wherever and have them run off a copy Totally legal and permitted 1 Block that metaphor Reply Jake says July 18 2015 at 5 00 pm Here here that s an excellent post I agree completely Reply trechriron says July 19 2015 at 5 26 am Thanks Reply trechriron says July 19 2015 at 5 28 am Thanks for your comment Thoughtful stuff Reply Jeff Lees says July 19 2015 at 8 42 pm I must say that the thoughts I advanced in my post has been critically misunderstood and that clarification is in order And I also must say that I strongly disagree with your prescription for GURPS success Regarding Steve Jackson Games support for GURPS I think any reasonable definition of active support would preclude GURPS current state In four years GURPS has released only a single physical book GURPS Zombies That hardly constitutes support The slow drip of PDF only releases touching of increasingly obscure topics is also a sad definition of support especially considering the price tag of these PDFs Wizards of the Coast for example is releasing free D D 5th Edition content of the magnitude that Steve Jackson Games feels it can charge 5 10 Those PDFs are only targeted towards the dwindling numbers of GURPS players and the pathetic sales numbers of those PDFs bares that out GURPS Pyramid costs 70 for a year s subscription for a lot of content that most GMs won t find useful whereas the new Dragon Magazine is free By all industry standards GURPS support is mere pittance a slow march towards the system s death The most recent sales numbers from Steve Jackson Games which are from 2013 shows that the base book for GURPS raised less money than a small Barnes and Noble exclusive Munchkin expansion pack That s sad And the sales reports from 2011 describes the sales of hardcover GURPS books as very disappointing Regarding GURPS accessibility I made no claims or references to GURPS needing to lower itself to casual gamers I explicitly said that even experienced role players find it impenetrable not because the rules are too complex but because the books are terribly laid out If an experienced role player roaming a gaming store stumbled upon the base GURPS books they wouldn t be able to pick up those books skim them for five minutes and get the gist of the game The books are so awfully set up that I refuse to let new players even those who are experienced role players look at the books Why Because I once did just that and those experienced role players after trying to decipher the rules got up and left out of frustration I have literally lost potential players because the GURPS books are impenetrable And these were players with 20 years of RPG experience playing D D Shadowrun and World of Darkness GURPS doesn t make itself accessible and for that reason it doesn t sell well There s a lot more you wrote that needs critical appraisal but for the sake of conciseness I ll end with this final thought Even if you were to ignore everything I ve said about GURPS supposed rules changes and changes to the book formats no amount of old fashioned marketing is going to raise GURPS from its grave GURPS is almost 12 years old has an unfriendly reputation and has produced almost nothing that s been shipped to store shelves in half a decade Last year I attempted to run four RPG sessions at a convention in New Jersey Two sessions were GURPS and two were a new indie RPG called Spark The Spark games filled up immediately and I didn t get a single player for either GURPS game People don t want to play GURPS The reality is that there are lots of fun new innovated RPGs coming out that are much more interesting and much better supported than GURPS What s this marketing campaign going to say Come play GURPS It s a lot of fun yea it hasn t been updated in 12 years and we haven t published anything for it in 4 years and yea it has a well deserved reputation for being overly complicated and yea you can t find it anymore on store shelves because no one s buying it and yea all the rules and supplements you ll need to play your particular setting are scattered among a dozen or so expensive PDFs but we promise it ll be worth it If GURPS wants to make money it needs to produce something that will sit on a store shelf and something that people will want to buy And the reason GURPS no longer sits on store shelve is just that people don t want to buy it If people don t want to buy your produce it s time to make something new Reply Jeff Lees says July 20 2015 at 6 39 pm I think what really makes me sad is that Steve Jackson Games is on its way to being a company that doesn t make role playing games They don t make money off of GURPS they re not trying to make money with GURPS and unless they do something new GURPS will be a dead system in 3 5 years played only by people like us We all have good ideas as to what GURPS should be or how it could improve itself etc but those ideas mean nothing if SJGs lets GURPS die and at the moment that seems like their plan or the inevitable outcome of their lack of a plan and that makes me sad Reply trechriron says July 21 2015 at 5 06 pm Jeff I appreciate the dialog You re idea of how an RPG business should be ran is somewhat dated The 20th century model of publishing is nearly obsolete Printing and shipping costs alone have changed that dramatically not including the competition for fewer customer dollars a shrinking physical retail presence and the nature of how people spend free time All these make RPGs a harder market than other games offered in the same category SJG lead the market in electronic sales Selling through W23 allows them larger profit margins Selling on OBS means you lose a cut to OBS For SJG they have the resources to have their own online store and don t need someone else s infrastructure PDF pricing is based on paying people to write them This effort has to be worthwhile otherwise we won t be enticing writers to participate The pricing is very reasonable considering Why do you look at these PDFs as such a negative Do you not realize that buying these supplements is supporting the game That the very success of GURPS is based on what we buy GURPS Fans need to change expectations and turn the script around We are not a shrinking market of die hards languishing in the throws of Munchkin We are a group of enthusiasts who have a company 3 full time employees and a herd of freelancers who are literally CATERING to our niche within a niche They do this for us Jeff We don t want a run of the mill game system that runs like a video game at the table We don t want to spend 60 00 for a hardcover filled with fluffy pictures and 20 pages of rules that leave you scratching your head at the table We don t want to be pigeon holed into the roles and plots and structures offered by those other games We want freedom to play the characters we designed in a world we designed with a game that can emulate what people say they do at the table We want the ability to tune our game to our needs without breaking the game while we do it GURPS gives us this What you re saying is essentially GURPS is not the right fit for me It s too expensive too niche and too much effort I want something easier more popular that requires less investment Awesome This hobby is full of different games There are games out there for everybody Your requirements for a game don t match what GURPS is currently offering But all this rhetoric about dead and rising from the grave and no support and otherwise is disingenuous You re pissed because you like GURPS as a concept but the game doesn t cater to your current needs desires or expectations I don t believe we have a GURPS problem or a SJGames problem What we have is an attitude problem Fans need to stop pissing all over the good people making OUR game for US We are a posse of geeks who don t always understand the impact of our words and behavior It s an occupational hazard of being a nerd Buy GURPS products play GURPS run GURPS support GURPS The rest will follow Take the great engine that GURPS is build your perfect game and go run it Believe me I know I ve had my issues with GURPS my false starts my complaints But frankly nothing replaces a little elbow grease and a desire to just play it The good ol days of monthly hard covers gaming stores full of RPGers and surplus amounts of free time are behind us This is our present The future of GURPS is in our hands What are we going to do with it Reply Jeff Lees says July 21 2015 at 6 26 pm Trechriron Arguing on the internet is my specialty I think you are misinterpreting what I am trying to say and my motives for wanting GURPS to change First you are correct that PDFs are the direction the industry is going although all successful RPGs these days still ship and sell plenty of hard soft cover books I agree with Ladage s point regarding GURPS being a premium content brand but not a premium production brand Books don t need to be colored and hard covered they can and should be be grey scale and soft color Warehouse 23 is successful as a distribution platform not because it s a content creation platform Steve Jackson s sales figures bare this out the vast majority of the money SJGs makes comes from physical distribution a la Munchkin which I am a fan of I m not trying to bash it I m sure GURPS PDF sales make some profits but clearly it s very little A digital distribution network like Warehouse 23 doesn t do you much good when you re not producing new digital content The vast majority of PDFs created by SJGs over the past 5 years have actually been digital releases of old 3rd editions GURPS books And again the few new GURPS titles they do releases are curt and highly specific not at all designed to attract new players I have no problem with SJG selling GURPS PDFs I have a problem with the content of those PDFs and what it illuminates about SJGs plans for GURPS Similarly I have never said that I personally don t like GURPS or want to stop running it All of my writings are motivated by the desire to see the GURPS brand revived not to see my personal GURPS games benefited from small rules changes I m approaching this question from an industry standpoint and from that standpoint GURPS is dead GURPS will never be dead to me nor will I be abandoning the system anytime soon but in terms of revenue made and content produced GURPS is dead No amount elbow grease or attitude changes among fans will suddenly makes GURPS profitable again I ve done everything I can as a fanboy to promulgate GURPS and it s mostly failed I ve attempted to run GURPS games at conventions and I never get interested players In 2011 I actually contacted SJGs Men in Black when I moved to Chicago asking how I could

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  • The Future of GURPS – A Response | trechriron.me
    a GURPS Reddit It needs fans running games at local cons It needs fans running games at local game stores It needs more Obsidian Portal sites It needs to Proselytize like BK sells Chicken Fries OK perhaps I m getting too excited Finally Most importantly WE the fans need to work with GURPS like it s a ROLEPLAYING GAME A real dyed in the wool RPG that you play At a table With people And dice We need to stop debating why ST is broken and instead write a blog post about how I did Superman with GURPS and lived to enjoy it We need to stop hammering people over the head with our toolkit and instead show them the awesome stuff we PLAYED with it Show me yours I ll show you mine The Industry has changed Kickstarter and boutique are in Mass production is out SJGames WILL get there I really hope SJGames gets into print on demand I really hope they figure out a way to manage your PDF library so you can combine series and then print them as books Hell they jumped into digital publishing before it was cool oh SJGames you hipster it only makes sense they get in on the latest revolutions However my duty to the game I love really has nothing to do with any of that My duty is to talk it up play the hell out of it and share the love I hope they keep producing the amazing supplements and ideas and options because GURPS really is one of a kind I imagine they will We have a lead developer assistant developer and a cadre of repeat freelancers Steve Jackson still loves GURPS like we do The more we play the more people join us the more GURPS that sells the more GURPS that gets made I m really tired of hearing about what Steve Jackson needs to do to fix repair help increase The GURPS team is pumping out hundreds of pages of GURPS every year WE need to be more supportive WE need to get the word out play the game and talk it up WE need to educate our fellows about the TRUE state of GURPS GURPS is alive and well GURPS continues to be well supported Now get off my lawn and go play some GURPS Sincerely With nerdly love Share this Click to share on Twitter Opens in new window Click to share on Facebook Opens in new window Click to share on Google Opens in new window Related GURPS GURPS 4th Edition Rant Response RPG Tabletop Post navigation Previous Post Gearing up to run a bi weekly Sun GURPS Next Post Kickstarter for Stars Without Number 11 thoughts on The Future of GURPS A Response Iron Llama says July 18 2015 at 12 34 am Some thoughts on various statements above some of which you re contesting others you re making We do NOT need a new edition of GURPS nor do we need it to be spun off into a new company I ll go farther the rules do not matter That s not to say that the quality of the rules is completely irrelevant but 4e is a really good rule set Could it be improved Sure But does anyone really think that there are lots and lots of gamers just raring to buy GURPS if only they d come up with decent wealth rules and a better treatment of automatic weapons No the product is good and the need for 5e is a chimera made from the personal bugbears of a hundred grognards 1 What GURPS needs if indeed it does need anything and I m not convinced that it does it is in fact a profitable game line which supports three FTEs which isn t bad for an RPG which isn t D D is stronger marketing but I m skeptical of the ability of a marketing strategy to push on the market a game it s not interested in and it s also the kind of thing which takes money which GURPS itself isn t generating and an army of fan enthusiasts won t provide RPGs being a social activity it ultimately needs social support Which is pretty much what your whole post is about GURPS is not accessible by the common gamer Here I have modest sympathy for the position I ve known too many people scared off by GURPS s apparently complexity not to Something like the oft mentioned never written GURPS Medium something like Lite with enough genre rules to make a playable game without too much work for the GM would be I think a reasonable way of filling that gap But yeah RPGs are spread by socialization more than by the books themselves Are we really becoming THAT lazy and antisocial that we want some magic pamphlet that converts looky loos on first touch Well I am but I m old and grumpy GURPS doesn t have the Bestiary they promised No it doesn t Life is hard But is a one volume bestiary really necessary or even desirable Want domestic animals like horses and sheep Basic and LTC3 Somewhat dangerous but tolerably realistic wild animals Basic again for big cats bears and wolves Beyond some generics like that bestiaries should be genre or campaign specific For example it s taken them a bit but there are two books of dungeon crawl monsters plus more scattered through a few other works Monsters calibrated to stand up to modern weapons fire rather than swords Monster Hunters All of those were in a single bestiary I d ignore most of the book in any given campaign I really hope SJGames gets into print on demand Let me suggest they don t need to If you want POD versions of our GURPS books you can already go to Lulu or wherever and have them run off a copy Totally legal and permitted 1 Block that metaphor Reply Jake says July 18 2015 at 5 00 pm Here here that s an excellent post I agree completely Reply trechriron says July 19 2015 at 5 26 am Thanks Reply trechriron says July 19 2015 at 5 28 am Thanks for your comment Thoughtful stuff Reply Jeff Lees says July 19 2015 at 8 42 pm I must say that the thoughts I advanced in my post has been critically misunderstood and that clarification is in order And I also must say that I strongly disagree with your prescription for GURPS success Regarding Steve Jackson Games support for GURPS I think any reasonable definition of active support would preclude GURPS current state In four years GURPS has released only a single physical book GURPS Zombies That hardly constitutes support The slow drip of PDF only releases touching of increasingly obscure topics is also a sad definition of support especially considering the price tag of these PDFs Wizards of the Coast for example is releasing free D D 5th Edition content of the magnitude that Steve Jackson Games feels it can charge 5 10 Those PDFs are only targeted towards the dwindling numbers of GURPS players and the pathetic sales numbers of those PDFs bares that out GURPS Pyramid costs 70 for a year s subscription for a lot of content that most GMs won t find useful whereas the new Dragon Magazine is free By all industry standards GURPS support is mere pittance a slow march towards the system s death The most recent sales numbers from Steve Jackson Games which are from 2013 shows that the base book for GURPS raised less money than a small Barnes and Noble exclusive Munchkin expansion pack That s sad And the sales reports from 2011 describes the sales of hardcover GURPS books as very disappointing Regarding GURPS accessibility I made no claims or references to GURPS needing to lower itself to casual gamers I explicitly said that even experienced role players find it impenetrable not because the rules are too complex but because the books are terribly laid out If an experienced role player roaming a gaming store stumbled upon the base GURPS books they wouldn t be able to pick up those books skim them for five minutes and get the gist of the game The books are so awfully set up that I refuse to let new players even those who are experienced role players look at the books Why Because I once did just that and those experienced role players after trying to decipher the rules got up and left out of frustration I have literally lost potential players because the GURPS books are impenetrable And these were players with 20 years of RPG experience playing D D Shadowrun and World of Darkness GURPS doesn t make itself accessible and for that reason it doesn t sell well There s a lot more you wrote that needs critical appraisal but for the sake of conciseness I ll end with this final thought Even if you were to ignore everything I ve said about GURPS supposed rules changes and changes to the book formats no amount of old fashioned marketing is going to raise GURPS from its grave GURPS is almost 12 years old has an unfriendly reputation and has produced almost nothing that s been shipped to store shelves in half a decade Last year I attempted to run four RPG sessions at a convention in New Jersey Two sessions were GURPS and two were a new indie RPG called Spark The Spark games filled up immediately and I didn t get a single player for either GURPS game People don t want to play GURPS The reality is that there are lots of fun new innovated RPGs coming out that are much more interesting and much better supported than GURPS What s this marketing campaign going to say Come play GURPS It s a lot of fun yea it hasn t been updated in 12 years and we haven t published anything for it in 4 years and yea it has a well deserved reputation for being overly complicated and yea you can t find it anymore on store shelves because no one s buying it and yea all the rules and supplements you ll need to play your particular setting are scattered among a dozen or so expensive PDFs but we promise it ll be worth it If GURPS wants to make money it needs to produce something that will sit on a store shelf and something that people will want to buy And the reason GURPS no longer sits on store shelve is just that people don t want to buy it If people don t want to buy your produce it s time to make something new Reply Jeff Lees says July 20 2015 at 6 39 pm I think what really makes me sad is that Steve Jackson Games is on its way to being a company that doesn t make role playing games They don t make money off of GURPS they re not trying to make money with GURPS and unless they do something new GURPS will be a dead system in 3 5 years played only by people like us We all have good ideas as to what GURPS should be or how it could improve itself etc but those ideas mean nothing if SJGs lets GURPS die and at the moment that seems like their plan or the inevitable outcome of their lack of a plan and that makes me sad Reply trechriron says July 21 2015 at 5 06 pm Jeff I appreciate the dialog You re idea of how an RPG business should be ran is somewhat dated The 20th century model of publishing is nearly obsolete Printing and shipping costs alone have changed that dramatically not including the competition for fewer customer dollars a shrinking physical retail presence and the nature of how people spend free time All these make RPGs a harder market than other games offered in the same category SJG lead the market in electronic sales Selling through W23 allows them larger profit margins Selling on OBS means you lose a cut to OBS For SJG they have the resources to have their own online store and don t need someone else s infrastructure PDF pricing is based on paying people to write them This effort has to be worthwhile otherwise we won t be enticing writers to participate The pricing is very reasonable considering Why do you look at these PDFs as such a negative Do you not realize that buying these supplements is supporting the game That the very success of GURPS is based on what we buy GURPS Fans need to change expectations and turn the script around We are not a shrinking market of die hards languishing in the throws of Munchkin We are a group of enthusiasts who have a company 3 full time employees and a herd of freelancers who are literally CATERING to our niche within a niche They do this for us Jeff We don t want a run of the mill game system that runs like a video game at the table We don t want to spend 60 00 for a hardcover filled with fluffy pictures and 20 pages of rules that leave you scratching your head at the table We don t want to be pigeon holed into the roles and plots and structures offered by those other games We want freedom to play the characters we designed in a world we designed with a game that can emulate what people say they do at the table We want the ability to tune our game to our needs without breaking the game while we do it GURPS gives us this What you re saying is essentially GURPS is not the right fit for me It s too expensive too niche and too much effort I want something easier more popular that requires less investment Awesome This hobby is full of different games There are games out there for everybody Your requirements for a game don t match what GURPS is currently offering But all this rhetoric about dead and rising from the grave and no support and otherwise is disingenuous You re pissed because you like GURPS as a concept but the game doesn t cater to your current needs desires or expectations I don t believe we have a GURPS problem or a SJGames problem What we have is an attitude problem Fans need to stop pissing all over the good people making OUR game for US We are a posse of geeks who don t always understand the impact of our words and behavior It s an occupational hazard of being a nerd Buy GURPS products play GURPS run GURPS support GURPS The rest will follow Take the great engine that GURPS is build your perfect game and go run it Believe me I know I ve had my issues with GURPS my false starts my complaints But frankly nothing replaces a little elbow grease and a desire to just play it The good ol days of monthly hard covers gaming stores full of RPGers and surplus amounts of free time are behind us This is our present The future of GURPS is in our hands What are we going to do with it Reply Jeff Lees says July 21 2015 at 6 26 pm Trechriron Arguing on the internet is my specialty I think you are misinterpreting what I am trying to say and my motives for wanting GURPS to change First you are correct that PDFs are the direction the industry is going although all successful RPGs these days still ship and sell plenty of hard soft cover books I agree with Ladage s point regarding GURPS being a premium content brand but not a premium production brand Books don t need to be colored and hard covered they can and should be be grey scale and soft color Warehouse 23 is successful as a distribution platform not because it s a content creation platform Steve Jackson s sales figures bare this out the vast majority of the money SJGs makes comes from physical distribution a la Munchkin which I am a fan of I m not trying to bash it I m sure GURPS PDF sales make some profits but clearly it s very little A digital distribution network like Warehouse 23 doesn t do you much good when you re not producing new digital content The vast majority of PDFs created by SJGs over the past 5 years have actually been digital releases of old 3rd editions GURPS books And again the few new GURPS titles they do releases are curt and highly specific not at all designed to attract new players I have no problem with SJG selling GURPS PDFs I have a problem with the content of those PDFs and what it illuminates about SJGs plans for GURPS Similarly I have never said that I personally don t like GURPS or want to stop running it All of my writings are motivated by the desire to see the GURPS brand revived not to see my personal GURPS games benefited from small rules changes I m approaching this question from an industry standpoint and from that standpoint GURPS is dead GURPS will never be dead to me nor will I be abandoning the system anytime soon but in terms of revenue made and content produced GURPS is dead No amount elbow grease or attitude changes among fans will suddenly makes GURPS profitable again I ve done everything I can as a fanboy to promulgate GURPS and it s mostly failed I ve attempted to run GURPS games at conventions and I never get interested players In 2011 I actually contacted SJGs Men in Black when I moved to Chicago asking how I could

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