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  • Blair MacIntyre – Stop talking about “Augmented Reality Apps”
    the daily special Regardless of the use the idea that non trivial applications that happen to want to display some content using AR would be AR apps using AR content as their main modality seems unlikely to me ignoring AR games like my lab s Nerdherder Many of the apps we use every day include a wide variety of media video map mashups 2d lists and charts text 3D graphics and so on of which AR would just be another And most of the media we consume is better displayed on a flat screen that we can physically interact with that in the world around us Shifting the focus from building AR apps to asking when might AR actually be useful to my user and providing multiple ways to interact with the content is a better way to think about AR When we start thinking about AR as a way to present content especially content that is blended with the world around is a second problem becomes apparent AR content shouldn t be confined to individual apps AR is appealing because it associates content with our physical world but at any point in time there might be content from many apps on our devices tourism information social media streams content based search games work related content etc that is relevant to the world around us When a user stands at a given place at a certain time any one of these content streams is unlikely to be relevant But if all the content we cared about perhaps defined by the apps we have installed and run on our phones was visible at once any time we looked at the world through the AR view in any of these apps or perhaps at an AR view floating behind the icons on our home screens the chance of seeing relevant and interesting things increases dramatically Because for AR it s not the killer app It s the killer ecosystem the sum total of all AR apps In our Argon project we are exploring how to display multiple independently written AR web apps at once The idea of merging content from apps that have been authored independently by different people with different styles and agendas is quite different than the approach used by the AR Browsers Layar Wikitude Junaio In those Browsers the information is contributed by multiple independent authors but is formatted relatively uniformly and presented through a common UI The use case of such buckets of bits of info is dramatically narrower than the use cases you can think of for general interfaces that combine AR and other content in whatever way the authors see fit It is the difference between a list of search results on Google and the collection of websites they refer to Finally while I m excited about the work we are doing with Argon the web is a limited sandbox What we really need is for Apple Microsoft and Google to embrace the idea of AR

    Original URL path: http://blairmacintyre.me/2014/04/01/stop-talking-about-ar-apps/ (2015-11-15)
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  • Blair MacIntyre – It all started with Snow Crash …
    will keep teaching AR game design classes and working with students in my lab to build these games And my students and I will keep investigating how to create compelling experiences of this sort with the advantage that we can study what others make too not just what we ve built But my first love is working with technology and concepts on the cutting edge that are for all intents and purposes impossible on a large scale rather than studying and understanding what people can do right now Which brings me back to Michael Abrash I have no idea what they are really doing But the thing I ve learned about game design over the past half dozen years building games in my lab and at my company is that game design is different than research even if your research needs you to build a game Unlike researchers or product engineers game designers are trained and focused on creating compelling experiences Things only matter insofar as they are perceived by the player and impact the experience of the player If the experience sucks the experience sucks there is no oh it only works if you do this or imagine what it would be like if this was better or that was better There is no making it work well enough for the paper or the video or the evaluation There is only the experience As Miyagi said in The Karate Kid Miyagi Now ready Daniel Yeah I guess so Miyagi Daniel san must talk Walk on road hm Walk left side safe Walk right side safe Walk middle sooner or later makes squish gesture get squish just like grape Here karate same thing Either you karate do yes or karate do no You karate do guess so makes squish gesture just like grape Understand AR or wearable computing as Michael calls it will not really be possible any time soon To safely and unobtrusively integrate content with your view of the world around you you must be able to achieve the kind of integration we see in live sports on TV and that simply isn t going to be feasible soon But if you want to work towards that dream you need to decide am I building something to take me one step in that direction e g my games in the AR Game Studio or release of the Argon AR enabled web browser Google s Project Glass or are we going to just try to create a compelling experience of what it might be like when we get there I don t know if the later is what Valve really wants to do but I think a game studio that is saying up front To be clear this is R D it doesn t in any way involve a product at this point and won t for a long while if ever so please no rumors about Steam glasses being announced at E3 is likely to do something interesting

    Original URL path: http://blairmacintyre.me/2012/04/18/it-all-started-with-snow-crash/ (2015-11-15)
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  • Blair MacIntyre – Thoughts on some response videos to Google Glasses
    peripheral heads up display but is terrible for an immersive AR display I do think people should reflect on both the automated natural interaction presented in the video and re think their view of the video overlay if it was really out of their focal view The second group of videos are on the theme of google is really just going to use this to put ads everywhere The one below is also the first one of these I saw and while it s cute for a laugh I think these videos miss the point While I can believe some folks deep inside Google would love to monetize your view of the world this it s pretty clear that an obnoxious cluttering of automatic ads or even a less obnoxious one would kill such a product The Glasses are a novelty and would be pretty easy to take off and sell on eBay if they subjected their users to an intruisive barrage of ads My suspicion actually is that the Glasses would run apps much like other Android devices and individual app manufacturers would choose their monetization strategy as the desire much as they do now There would be more options available to them obviously but just as ad supported internet access you all remember those days right was an abysmal failure so would an ad supported wearable display Despite all of these issues I m still pretty excited about what these glasses represent If Google can truly figure out how to make a usable always connected stand alone wearable heads up display for approximately the price of a phone or a tablet we ll finally have a sandbox in which to see if there truly is a use for always available access to information It s not an ideal device but it looks pretty good The array of sensors and capabilities seems like a nice balance and if they can crack the display quality issues the Big If tm it ll be interesting to see where it goes Too bad the video wasn t better Share this Click to share on Twitter Opens in new window Click to share on Google Opens in new window Click to share on LinkedIn Opens in new window Share on Facebook Opens in new window Click to email this to a friend Opens in new window Click to print Opens in new window Related Tags google glasses parody 0 Comments You can be the first one to leave a comment Leave a Comment Click here to cancel reply Name required Email required Website Message 1 fi Notify me of follow up comments by email Notify me of new posts by email Recent Comments tour du lich thai lan gia re why do you thing that Joseph S Agree Floridi an interesting frame Lawyers such as Pete blair I would agree that we need to step back and reconsider priva Joseph S Paul s book Divining a Digital Future Yes he takes the for

    Original URL path: http://blairmacintyre.me/2012/04/09/thoughts-on-some-response-videos-to-google-glasses/ (2015-11-15)
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  • Blair MacIntyre – What? You want us to be your Dancing Bears?
    and hopefully will be able to build on this next year Cheers Floyd Reply Blair MacIntyre says March 15 2012 at 9 00 am I think this is the best approach we can hope for I would actually fall on the side that says if it s just a demo i e in Interactivity or SIGGRAPH ETech with it s short writeup it shouldn t count as refereed because it precludes a longer publication And of course having paper presenters do demos is obviously a good thing The point of my original rant is that if the work is truly considered valued and seen as having a contribution it should have a paper and presentation If there s no contribution why pretend it s valuable to CHI CHI has long struggled with the diversity of the community and has done all kinds of different tracks etc The success has been mixed often because the traditionalists don t what their CHI watered down with that other stuff I don t see a good solution but just hoping folks will come demo isn t going to really cut it Reply danielle wilde says March 14 2012 at 10 50 pm I m curious why the perception is that the demos are not peer reviewed I am one of the co chairs of the Interactivity Explorations track at CHI this year we went to quite a lot of effort to assemble a cast of high quality reviewers appropriate to our track and went through a rigorous reviewing process with a minimum of three reviews per submission except where we invited works and the authors were happy to be curated in ie not go through the peer review process in these exceptional cases the works will be marked invited when exhibited demoed at CHI to distinguish them from the works that have been peer reviewed in Australia where I am currently based exhibitions are accepted as publications there are different criteria to assess the weight of the publication just as there are for book chapters journal articles full conference papers extended abstracts etc Personally I push demoing through where possible and appropriately peer reviewed under the exhibition criteria and be mindful to speak to the value of live demos whenever the opportunity arises importantly I do make a distinction between a proof of concept research demo and a fully fledged research outcome where knowledge is embodied in the completed artefact In my opinion such works warrant being championed as publishable and published when exhibited and considered of equal and in some cases even more valuable than a written article as they give access to knowledge that isn t otherwise readily available the publication of artworks process that I refer to is particular to fine art and is being used more and more in design research While adapting it to HCI is still sometimes considered a bit radical I believe it is inevitable as value is increasingly understood and given to physical embodiments of work that afford embodied understanding in complement of what is provided in a written publication again I am speaking of instantiations where the knowledge is embodied in the artefact and best accessed through embodied engagement I personally position myself across a number of disciplines including HCI fine art and exploratory design I am able to walk this tightrope because of a unique set of circumstances I recently completed the first Fine Arts practice based PhD at CSIRO Australia s national Commonwealth Scientific and Industrial Research Organisation for example won the VC s award for my thesis woohoo as well as the inaugural Prime Minister s Australia Award to undertake research in Japan during my PhD I am the only artist researcher to be given this award to date I hope to leverage these things that can attract listening beyond my disciplines and fellow travellers to set precedents for others who do not so easily straddle different frameworks of understandings of what research practice based process driven and performative research approaches might be Bringing such changes in culture and thinking into being requires a lot of effort though I sincerely believe the effort is warranted and longed for by many For those who do not yet fully understand the value of demos or the importance of attributing recognising their value throughout the entire system I include the slow changing and antiquated administrative processes in this I believe it s only a matter of time and exposure yes there are places where that value is already understood and supported but institutions such as CHI lag in this regard This lag is exactly why I believe researchers should fight for culture change within CHI and is why the Interactivity Explorations track was created this year as I m sure everyone knows it s easy to do what works to take the path of least resistance but doing so increasingly diminishes relevance research is after all supposed to be generation of new knowledge If we can remind people or bring them present to the value of embodied experience and its role in knowledge generation especially in institutions such as CHI we can effect the necessary culture change As the people in this conversation already know only too well such knowledge is not lesser than that supported through qualitative and quantitive research methods it is merely different its lack in contexts such as CHI is an enormous lack in and for knowledge in general Do we drop CHI because of this no we do what we can to change it from the inside Hopefully the small steps we are managing to take this year will help to set the stage for more positive and dramatic actions for the future The important thing is not simply to complain but to try to work out how to take action Even tiny actions can help to effectuate big changes danielle Reply Blair MacIntyre says March 15 2012 at 9 11 am Thanks for the thoughtful reply Danielle While I

    Original URL path: http://blairmacintyre.me/2012/03/14/what-you-want-us-to-be-your-dancing-bears/ (2015-11-15)
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  • Blair MacIntyre – How will people play augmented board or card games?
    know how awkward it is After playing for a while you realize that you are playing a relatively complex card game ala Magic but one where the computer s main job is to enforce the rules The computer is used for little else beyond adding eye candy to justify playing the game in awkward space of the PS Eye camera But beyond the awkwardness one can t help but wonder what the game might have been like if the players were trusted to follow the rules and enlisted in the gameplay What kind of games could we create if the player was allowed to move cards fluidly was allowed to manipulate their environment naturally and not treated as a hostile untrustworthy interloper What if the rules were presented and it was assumed people would follow them Imagine a single player augmented card game that starts with the player shuffling a deck and laying out 9 cards in a grid No checking by the computer no proactive rule enforcement BUT like traditional solitaire the placement of the cards determines much about how the game unfolds Would such a game work It s hard to say If a player approaches it like a card game where the goal is to enjoy a pleasant diversion for a few minutes and challenge yourself to solve a puzzle perhaps such a game would work But will players even consider that approach After years of being trained by computer games to take any advantage offered by the computer will they cheat and chose a card layout designed to give them the best start to the game Will they even consider this cheating I m not sure but it certainly impacts the kinds of games we can create Share this Click to share on Twitter Opens in new window Click to share on Google Opens in new window Click to share on LinkedIn Opens in new window Share on Facebook Opens in new window Click to email this to a friend Opens in new window Click to print Opens in new window Related Tags board games card games play 5 Comments Weekly Linkfest Games Alfresco says May 2 2010 at 12 42 pm Blair MacIntyre ponders whether cheating will be prevalent with augmented reality games Reply augmented reality net says May 7 2010 at 3 17 pm Living in an Augmented Reality How will people play augmented board or card games I ve been thinking about board games and card games recently ok I ve been thinking about them for years but over the past few days I ve been thinking about them more than I have all semester Part of the motivation I have for creating AR board ga Reply Telepathy on research topic of rules in games Lotte Harmsen s Blog says June 11 2010 at 2 24 pm 1 2010 in Uncategorized This blog article by accident neatly sums up what I ve been developing to be a continuation of my master thesis Reply

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  • Blair MacIntyre – Game Education: Lipstick on a Pig?
    young white boys Over the past few years a number of schools have created game degrees that have attracted a lot of attention not least because it appears that they attract a lot of students and because their graduates get to go and work in the game industry That s all well and good a few schools USC s MS program in the School of Cinema TV CMU s MS in Educational Technology our combined undergrad and grad degrees across CS CM and Digital Media for example have a great reputation with the game industry and the students coming out of the program have generally had good success in getting the jobs they want But how many schools are just putting lipstick and new name on a pig their dying CS degree programs to attract new students Overall my sense is that there aren t that many great jobs in the game industry at least not in the numbers that are needed to employ an increasing number of game program graduates Especially the jobs many students seem to dream about game design game engine programming etc here I m talking about technical and design jobs I m not talking about testing and QA or level design or content oriented jobs a few schools like SCAD and RISD and so on are doing a great job educating those students Unfortunately when I read articles like Mike s I m reminded of the increasing trend of CS departments to offer Game Degrees note I m not saying this is what USC is doing Mike has a long history of game education going back to the Naval PostGraduate School and actually came to USC to create a game program in the CS department A game degree is a great fit for the school There is virtually no area of CS that isn t applicable to the technical side of a modern game especially the blockbuster console games these games require everything a major CS degree offers and then some Taking your existing CS courses faculty labs and infrastructure putting some new makeup on it and calling it a game degree can be a great way to attract students And based on anecdotal evidence for many schools it seems to be helping Helping them that is attract students My worry though is that as more and more schools offer game degrees we re going to turn out a generation of pseudo computer science students who can t get the jobs they want After all how many jobs are there I was chatting with a game industry exec at a recent conference and he joked that given the low turn over in the good jobs the good opportunities number in the hundreds not in the thousands or more that will be needed to place these students So I d love to hear other folks thoughts on this or get pointers to hard data about jobs and graduates Share this Click to share on Twitter Opens

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  • Blair MacIntyre – musings
    the last few months I ve talked to countless reporters and answered questions via phone and email It occurred to me the other day that it might be good to start sharing some of these questions and answers here so more people can see them if I m going to the Previous 1 2 Recent Comments tour du lich thai lan gia re why do you thing that Joseph S Agree Floridi an interesting frame Lawyers such as Pete blair I would agree that we need to step back and reconsider priva Joseph S Paul s book Divining a Digital Future Yes he takes the for Tags acrossair advertising android apple architectural art argon art aura authoring bing translate blair board games bogost business camera card games cards chi class conferences csdt dancing bears demos dna games google glasses hype interactivity iphone ISMAR2012 makerbot microsoft minecraft nintendo oculus printcraft privacy tegra tomb raider valve video vr WEF xbox zombies Categories AEL 4 argon 5 art 6 aurainteractive 1 commercial 35 conferences 2 demos 11 displays 6 education 4 Fun 2 games 12 gdc 4 IoD 1 ismar 5 magicbook 1 musings 13 patents 2 personal 11 privacy 4 Research 2

    Original URL path: http://blairmacintyre.me/category/musings/page/2/ (2015-11-15)
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  • Blair MacIntyre – design thinking
    grand conspiracy by Recent Comments tour du lich thai lan gia re why do you thing that Joseph S Agree Floridi an interesting frame Lawyers such as Pete blair I would agree that we need to step back and reconsider priva Joseph S Paul s book Divining a Digital Future Yes he takes the for Tags acrossair advertising android apple architectural art argon art aura authoring bing translate blair board games bogost business camera card games cards chi class conferences csdt dancing bears demos dna games google glasses hype interactivity iphone ISMAR2012 makerbot microsoft minecraft nintendo oculus printcraft privacy tegra tomb raider valve video vr WEF xbox zombies Categories AEL 4 argon 5 art 6 aurainteractive 1 commercial 35 conferences 2 demos 11 displays 6 education 4 Fun 2 games 12 gdc 4 IoD 1 ismar 5 magicbook 1 musings 13 patents 2 personal 11 privacy 4 Research 2 rwww 1 santavision 1 serious 1 Archives September 2014 June 2014 May 2014 April 2014 March 2014 April 2013 September 2012 August 2012 April 2012 March 2012 February 2012 May 2010 April 2010 January 2010 December 2009 November 2009 September 2009 May 2009 March 2009 February 2009 January 2009 December 2008

    Original URL path: http://blairmacintyre.me/tag/design-thinking/ (2015-11-15)
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